Showing posts with label Progress. Show all posts
Showing posts with label Progress. Show all posts

Thursday, April 8, 2010

The Learning Process.

I have been learning Flash in a process. I wish I had more time to work on it. I will work on the game Final Forecast for a while in class and figure something out, and then hit a wall with something. Then I will pick up where I left off the next class. Ups and Downs, but I am really beginning to get the code. It is starting to make sense. I am not just copying and pasting code, but I am learning what each command does. It is a long process, but one that is very intriguing to me. I look forward to buckling down the last couple weeks of this semester and getting this game down.

Thursday, February 25, 2010

Movement, Yeah it's Random.

Recently, I have had a number of break throughs, but then I hit some restrictions. I was able to have two random movement codes work properly, but not exactly how I want them. I wish I could combine the two codes. I am working on getting the codes to work to the full potential and be able to get the movement to be smooth. The movement of one of the codes is basically the way I want it, but the hit test does not respond while using it, because the code adheres to movie clips, not instance names. The other code's hit test works, but the movement of the code does not move in a good pattern.
I will be watching some more tutorials to see if I can find some more effective code. I will also be testing out different variables to see if I can get the movement correct. It is a long process of trial and error, but I am continually learning new things.

Wednesday, February 17, 2010

A Slow, but steady Progression

When I looked up the word "progress" on Creative Commons, this was an image that came up. Some times while working in flash I feel like a random satelite floating out in space. I feel like I get so far in something, and then I just kind of float around for a bit.

My progress as of late has been slow, but mostly steady. I figure out something new every time I sit down to work on the game. This week I worked some on the variables of the random motion patterns in the game, and figured out some ways to change the velocity. I am now working on figuring out how to set boundaries for the objects on the screen. This is necessary so that the objects won't move right off the screen, but will keep their random movements within the playable game screen.

I look forward to figuring it all out, and to be able to finally get all of the game objects moving properly. Should be a challenge, but I am up to it.

Thursday, February 4, 2010

Lear, Learn, Learn!

I put this photo on here because I kinda think it is how I am in this class right now. The little girl is flying in the air, but has an almost apprehensive look on her face. I am learning how to fly, but kinda apprehensive at the same time. I get something really cool accomplished, then totally mess something else up. The cool thing is, the more I work with flash the less apprehensive I become. I am learning by trial and error.

Flash games has been a process. I have learning new things that expound upon the knowledge that I gained from Game Design last semester. Most recently, I am working on a random movement generator. Now I think that Monica has shown me a flash file that should really help in what I am trying to accomplish in the game.

I am ready to get back to work on the game, and hopefully get the movement and gameplay of the game working properly so that someone can actually play it!

Tuesday, January 26, 2010

Coding, Coding, Coding.


Today in class I actually got to start coding. I really didn't have that much time to really dive into the game, but got a few things accomplished. Got some more movement, and some hit recognition with vegetables that peep hit.

I am looking forward to actually seeing some results in the game, and I don't think it will be long before it comes. The thing I am not looking forward to is some of the more difficult coding problems. I am not looking forward to coding each of the vegetables and foods to be able to move independently around the screen. Creating a movement pattern for all of the objects will be difficult for me. Having a way for them to move around, and then move close as you approach.

I also am not sure how to transition between levels, and adding in info screens. Transitions will be difficult to do. Making all of the buttons go to the right thing. I hope to be able to make it run smoothly as to not hinder the gaming experience.